

It worked pretty good and if anything it would incentivize more dungeon runs. This is like the WotLK system of boss tokens. (Various drop chances per each spoils bag per tier of spoils.)Īdditionally one could just have the end boss drop a token (ring tab) for each player and have a vendor who sells items (new endgame player could save up for pre-raid hit gear would be nice) and a player could buy a bag of spoils from that vendor like in the AQ world repeatable quest rewards. Silver / Gold Pool: What the end boss drops in silver / gold for the dungeon. Bonus Loot Pool: Uncommon weapons and armour, Potions, Green recipe, Good Loot Pool: Rare weapons and armour, Tabard, Blue recipe, Pet, Mount etc. It would make sense to have three 'tiers' of reward to be in the bag of spoils: For the rest take the highest level item dropped from the last boss and -5 levels. Wailing Caverns would be 18, Stockades would be 22 etc. Ragefire Chasm would be 10, Deadmines would be level 15. It would make sense to have multiple different bags per level range as well.

If it was with Deadmines it would be Requires level 15 kind of blues. No epics, no bis, no op stuff perhaps like mid level boss stuff. The shared loot pool for each dungeon could drop off the end boss, the scripting might be a bit weird but something could be worked (repeatable quest drop?). So many times people stop running dungeons because they have all the gear etc.Īlthough with some type of spoils bag (with cool stuff like tabards, bags, chance for a blue ring, amulet, trinket, shoulders, helms, wrist, etc.) it would help people have more reason to revisit 'spent' dungeons and get a bag of spoils at the end with a random 'meh pretty good' reward at the end.

Especially if you are getting world buffs and need multiple summons XD.Īlthough one thing I did like of the WotLK dungeon finder was the bag of spoils at the end. I know 40 man raids are not quite happening here yet (one day!) but 40 people is a lot. No one likes that job of being a summoning slave XD. Also it would be funny for horde to summon alliance into Ragefire Chasm entrance and alliance players to summon horde players to the Stockades entrance accept and run like hell XD! Hey it could make those dungeons cross-faction XD!Īlso if raids had summoning stones it would save warlocks from being summon slaves and farming soul shards. Those help people get that last person who could go but they are on the other side of the world. Perhaps having the vanilla summoning stones working would be the limit of summon to dungeon infrastructure. World chat works great for finding people with cross faction it helps even more. Please do not add a teleport to dungeon feature XD.
